2019 – Destination: Deep Space
In Deep Space, Zap was tasked to score Cargo on the Cargo or Rocket Ship. As well as place Hatch panels on the side of the Cargo or the Rocket Ship to stop the Cargo from falling out to gain points from the Cargo.
2018 – Power Up
The game has a retro 8-bit theme and teams are required to place milk crates, or “power cubes”, on large balancing scales to tip the scale and gain ownership. Alliances can also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots can climb the tower attached to the center balancing scale using a rung attached to the tower, giving them additional points.
2017 – Steamworks
The game has a steampunk theme and teams are required to shoot wiffle balls which represent fuel into a simulated boiler which transfers the generated steam into an airship in the middle of the field. Each alliance has one airship, which they pressurize with steam from the boiler and load with plastic gears from the field. At the end of the match, robots can climb and hang on team-supplied ropes attached to the airship for additional points.
2016 – Stronghold
The game was played by two alliances of up to three teams each, and involves breaching the opponents’ defenses, known as outer work as well as capturing their tower by first firing “boulders” (small foam balls) at it, and then surrounding or scaling the tower using a singular rung on the tower wall. Points were scored by crossing elements of the tower’s outer works, shooting boulders into the opposing tower’s five goals in order to lower the tower strength, and by surrounding and scaling the tower.
2015 – Recycle Rush
It involves picking up and stacking totes on scoring platforms, putting pool noodles (“litter”) inside recycling containers, and putting the containers on top of scoring stacks of totes. There is also a coopertition aspect of the game where both alliances of teams can pool their totes and stack them on a step dividing the field to each gain twenty points. Along with these robot actions, human players can attempt to throw the pool noodles across the field to gain four points for each noodle left in the opposing alliance’s work zone.
2014 – Aerial Assist
In the game, the alliances win via getting the scoring elements into the scoring areas located on the far end of the field. The game starts with each robots in either the White Zone or the goalie zones. When Tele-op starts, the teams take control of their respective robots. The cycle starts when a human player transfers a ball onto the playing field. The robots can then do either the basic goal score , or assist them in doing so.